For the last 14 years the
TVA rules have always basically been the Traditional AVP rules with some
local flair. Our goal is to
standardize the beach/sand rules throughout TEXAS for the benefit of the
players while still keeping some tradition in the outdoor game. The TVA rules committee
has agreed that Tournament rules should be basically NEW AVP rules with maybe
a little local variance. Although
some tournament divisions may use traditional rules, most divisions will use the New AVP/International
rules. The TVA rules committee
will continue to review recommended changes for our upcoming seasons. Recent rule
changes are: 1.
Tie-Breaker Procedure ·
Win-loss record ·
Head to head ·
Points “for” only among the teams that are tied ·
After initial tie is broken, go back to head to
head if remaining teams are still tied ·
LAST RESORT: Point differential among all teams
in the pool 2.
The Classification of a “JUNIOR” player/member ·
Anyone 18 years of age or younger at the date of
the Tournament. 3.
The use of NEW AVP/International rules for most divisions. International rules would consist of: ·
Short Court ·
Rally Scoring ·
Let serve 4.
TIE-BREAKER PROCEDURE To standardize pool play rules for TVA, the
following procedures will be used to determine the top teams in each pool: Advancing teams within a pool: ·
Win-loss record ·
Head to head ·
Points “for” only among the teams that are tied ·
After initial tie is broken, go back to head to
head if remaining teams are still tied ·
LAST RESORT: Point differential among all teams
in the pool Seeding out of pools: ·
Win-loss record ·
Overall point differential (taking all points won
and subtract all points lost) ·
Seed 1st place teams first ·
Seed 2nd place teams next 1. PLAYING AREA 1.1 DIMENSIONS 1.2 PLAYING SURFACE 1.3 LINES ON THE COURT 1.4 SERVICE ZONE 2. NET AND POSTS 2.1 HEIGHT OF THE NET 3. BALL 3.1 BALL 4. TEAMS 4.1 COMPOSITION 5. EQUIPMENT 5.1 APPROPRIATE CLOTHING 5.2 FORBIDDEN OBJECTS 6. RIGHTS AND
RESPONSIBILITIES 6.1 PLAYERS 6.2 PLAYER BEHAVIOR ·
Players must not persistently address officials
in regard to their decisions. ·
Players must not make derogatory remarks about or
to an official, opponents or spectators? Player must refrain from the use of
profanity. ·
Players must not commit acts with the intention
of influencing the referee’s decisions. ·
Players must refrain from intentionally trying to
distract an opponent who is playing or about to play the ball (i.e. shouting,
clapping, etc.). ·
Players should not take any action tending to
influence the referee’s judgment concerning ball handling. ·
Players may not commit any act, which, in the
opinion of the referee, delays the game unnecessarily. ·
Players must refrain from kicking or hitting the
ball out the area of play. ·
Players must not intentionally damage tournament
equipment. ·
Physical assault or intimidation of officials,
opponents or spectators by players is prohibited. 7. SCORING SYSTEM 7.1 Pool Play
Rally Scoring 5 Team pool
- 2 Game to 25 (total of 4
games – 100 points). 6 Team pools - 1 Game to 20 (total of 5 games – 100 points) 7 Team pools - 1 Game to 17 (total of 6 games –
100 points) Traditional Scoring 4 team Pool
- 2 Games to 11 (total of 6
games, 66 points). 5 Team pool
- 1 Games to 15 (total of 4
games – 60 points). 6 Team pools – 1 Game to 11 (total of 5 games – 55 points) 7 Team pools – 1 Game to 11 (total of 6 games – 66
points) 7.2 Double Elimination Tournament (matches dependent on # of teams and
days played_ Rally Scoring All matches will be best 2 out of 3 to 21, win by
2 in first two games, there will be a 23-point cap in the first two
games. If a 3rd game is
played that game will be to 7 points, win by 1 with a 9-point cap Traditional Scoring All matches will be 1 game to 15, win by 2,
17-point cap. *Note: In double elimination tournaments all
matches may vary depending on: ·
Number of teams ·
Number of days the tournament takes place ·
Winner’s side of bracket may also vary from loser’s side of bracket. In
general, the Winners side will play as close to official scoring as possible
whereas the loser’s side may play abbreviated matches. 7.3 Playoffs Traditional Scoring All matches will be 1 game to 15 – 17 point cap in
all playoff games except final. (No
Cap in final). If more than two
rounds of playoffs all rounds preceding the semi-final will be 1 game to 11
with 13 cap dependent on time. Rally Scoring All playoff games are 1 Game to 25 – 27-point cap
in all playoff games except final. 7.4 TO WIN A GAME ·
Win by 2, ·
Point cap is 2 points past point total in all games/matches except
final. ·
The tournament director may change game points or
caps. 7.5 TO WIN A RALLY ·
Whenever a team fails to serve or return the
ball, or commits any other fault, the opposing team wins the rally. ·
In traditional rules if the serving team
wins a rally, it scores a point and continues to serve. If the receiving team
wins a rally, it gains the right to serve, but does not score a point
(side-out). ·
In Rally scoring the team who wins the
rally scores the point. 7.6 DEFAULT AND INCOMPLETE TEAM 7.7 FORFEIT If any team forfeits after completing two matches
then each team that receives the forfeit will be awarded a “point average”
from the previous games that the forfeiting team played. If the forfeit team won all it’s previous
matches then the other teams will receive the win but will get a score of
“0”. This is to not punish the teams
that did well against the forfeiting teams and reward the teams that did
badly against the forfeiting team.
8. PREPARATION OF THE MATCH 8.1 COIN TOSS (or similar method i.e. odd/even, Roshambo) Before the first game and before each deciding
game, the referee conducts a coin toss in the presence of the team captains.
The winner of the coin toss chooses either: ·
To select to serve or receive service of the
first ball or ·
The side of the court on which to start the game.
The loser takes the remaining alternative and, for
the second game in a 2 out of 3 match, gets to select from the above choices. 8.2 If a third game is required the winner gets to
select from the above choices. 8.3 Any other alternate means may be used as long
as agreed to by both teams. 9. TEAM LINE-UP 9.1 SUBSTITUTIONS 10. STATES OF PLAY 10.1 BALL “IN PLAY” 10.2 BALL “OUT OF PLAY” 10.3 BALL “IN” (OR “IN BOUNDS”) 10.4 BALL “OUT” (OR “OUT OF BOUNDS”) ·
Its first contact with the ground is completely
outside the playing court, or it does not touch the boundary line. ·
It completely crosses the net outside the posts
or under the net after the attacking team’s third contact. ·
It touches an object out of play. ·
It passes over the imaginary extension of the
posts. ·
It the boundary line is accidentally moved, the
referee will decide whether the ball is in or out by judging where the line
should have been. 11. PLAYING FAULTS 11.1 DEFINITION ·
Any playing action contrary to the rules is a
fault. ·
If two or more faults are committed successively,
only the first one is counted, except when the first fault is the ball
contacting the ground and the second fault occurs during the continuation of
the play. If two or more faults are committed by two opponents
simultaneously, the rally is replayed. 12. PLAYING THE BALL 12.1 TEAM CONTACTS 12.2 SIMULTANEOUS CONTACTS ·
If two opponents simultaneously and
instantaneously contact the ball over the net, the ball remains in play and
the team receiving the ball is entitled to another three hits. If such a ball
lands out of bounds, it is the fault of the team on the opposite side of the
net from where the ball lands. ·
A joust occurs when players of opposing teams
cause the ball to come to rest above the net through simultaneous contact. A
joust is not a fault and play continues as if the contact was instantaneous. 12.3 ASSISTED HIT 12.4 CHARACTERISTICS OF CONTACT ·
A player may touch the ball with any part of the
body. ·
A player may have successive contacts with a hard
driven ball. ·
The ball must be contacted cleanly and not held
(including lifted, pushed, caught, carried or thrown). The ball cannot roll
or come to rest on any part of a player’s body. · An
exception is allowed during the defensive play of a hard-driven ball, which
is an attack-hit or blocked ball traveling at a high rate of speed (as judged
by the referee). In that case, the ball may be momentarily lifted or pushed,
providing that the attempt is one continuous motion. ·
A contact of the ball with two hands, using the
fingers to direct the ball, is a set. A player may set the ball in any
direction towards his/her team’s court, provided that the ball is contacted
simultaneously by both hands and does not visibly come to rest. ·
Rotation of the ball after the set may indicate a
held ball or multiple contacts during the set, but in itself is not a fault. · A
legal set directed towards a teammate that unintentionally crosses the net is
a fault and is either a point or side out in not perpendicular to the direction his/her shoulders are facing. · If the
ball is set into the opponent’s court, the player must contact the ball above
his/her shoulders and must direct the ball perpendicular to the direction
his/her shoulders are facing. · When contacting the ball with one hand, it
must be cleanly hit with the heel or palm of the hand (a “roll shot”), with
straight, locked fingertips (a “cobra”), knurled fingers (a “camel toe”) or
the back of the hand from the wrist to the knuckles. One-handed placement or
redirection of the ball with the fingers (a “dink” or “open hand tip”) is a
fault. 13. BALL AT THE NET 13.1 BALL CROSSING THE NET 13.2 BALL TOUCHING THE NET 13.3 BALL IN THE NET 13.4 BALL TOUCHING THE POSTS 14. PLAYER AT THE NET 14.1 REACHING BEYOND THE NET ·
While blocking, a player may touch the ball
beyond the net, provided they do not interfere with the opponent’s play,
before or during the attack-hit. ·
A player is permitted to pass his/her hand(s)
beyond the net after an attack-hit, provided that the contact was made within
his/her team’s playing space. ·
Within the limits of the three-team contacts, a
player may contact a ball that has crossed the net below the net (or outside
the posts) in an attempt to recover a ball that has not been contacted by the
opponents. The recovered ball must cross the net below the net (or outside
the posts). 14.2 PENETRATION INTO OPPONENT’S PLAYING AREA ·
Players may partially or completely cross the
centerline below the net or outside the poles, before, during or after a
legal play of the ball, provided that this does not interfere with the
opponent’s play. Incidental contact with an opponent is ignored, unless such
contact interferes with the opponent's opportunity to play the ball. While
opposing players are not required to avoid the ball or the player, they
cannot intentionally interfere with any legal attempt to play the ball on
their court. ·
If a player crosses the centerline and interferes
with an opponent during the continuation of a play, it is a fault. ·
14.3 CONTACT WITH THE NET OR POSTS ·
It is a fault for a player or a player’s clothing
to touch any part of the net. Exceptions are: ·
Incidental contact of the net by a player’s hair ·
If a player’s hat, visor or glasses fall off
during play and then contacts the net ·
When a ball is driven into the net and causes the
net to touch a player, no fault is committed. Once a player has contacted the
ball, the player may touch the posts, ropes or any other object outside the
total length of the net, provided that it does not interfere with play. |